Tuesday, June 22, 2010

Finishing Stage

Re-doing floor texture, decided to use alpha channels so that the posters are easily distinguished or identified.
Making the side of the sphere 90% transparency so that the cones can be seen. Didn't like this effect because you could barely see what you could stand on.
Used a more opaque percentage, and it gave a better effect because the space was identified quite easily.











Rendered finals.

Final Stages

Did some work earlier, and resolved the posters to follow the same theme:

Office is nearly done, just have to do a texture for the hemisphere platform, so that it is more eye-catching - may include an alpha material.

Monday, June 21, 2010

My Journals

My journals were:
- Arkitekten
- Home New Zealand
- Projections

Arkitekten

Arkitekten is the journal of Sveriges Arkitektur, Swedish Association of Architects. The Swedish Association of Architects is a professional organization for architects and planners, including interior and landscape architects. With around 10,000 members, including 2100 students. Sveriges Arkitektur also stands for Swedish Architecture. This magazine comes out every 2-3 months, and features a lot of architecture designs (usually of buildings). There are a lot of grand designs in this journal which span around the whole globe. Most of the readers are confident and appreciate the magazine because its contemporary, interesting and contains useful information.

Arkitekten website (Translated)

Home New Zealand

Home New Zealand is a magazine that comes out every 2 months showcasing beautiful house designs around Aotearoa. When houses are featured, every bit of credit is awarded. Interior furniture designs, objects created by artists (paintings, vases, etc), architects are also clarified. Powerful photos are taken of the building, in and out, and a plan is also placed in the magazine, along with the architect's photo. Home New Zealand is a big source of advertising for producers of anything home-related, air conditioning etc, and this is seen in their big advertising section.

Editor: Jeremy Hansen
Magazines Manager: Anna Hughes
Home New Zealand's blog


Roman Signer : Projections : Super-8 films and videos 1975 - 2008
A book by Aleksandra Signer, Peter Zimmermann and Simon Maurer

Description taken from amazon.com:

"Critic Gregory Volk has written, if you wanted to make a list of major contemporary artists who, for whatever reason, are comparatively little known in the U.S., Roman Signer should be right near the top." Projections, which bring together 33 years of video and Super-8 film stills with a comprehensive catalogue raisonne, helps give the Swiss artist's oeuvre the state side exposure it deserves. The footage documents key moments in the artist's precisely choreographed performances. Signer is known for his poetic hijinks and dramatic experiments with fire, water and air; in 2000, he rode a kayak - towed behidn a van - down a road at 20 miles per hour until a hole had worn through the bottom. Seeking out those moments of transition - where materials transform and time seems to accelerate or drag - Signer, through his experimental play with the principles of physics and chemistry, has created an unparalleled body of work that primarily exists as documents of nonreproducible actions."


This book is a book on film. Within the book is a huge amount of photos showing the key details of the movie. This book is very unique in the fact that every possibility is explored in film. For example, one of my favourite photo sequences was buckets full of water falling down, and when it got to the ground, it splashed up in unity, causing this fake wall of water to appear.

Book cover:
Sample picture:

Texture continued

Looked at different combinations of texture, so that the building would just not be the same from one side to the other. In the above shot, I tried making the colours blend from one end to the other. It looked a bit tacky, however, I liked how the seat came out, it kind of pointed out that this cylindrical object could actually be sat on.
Changed textures again, looked at repetitions (note how the first 2 cones in front are differently textured, even tho its the same texture).
In the end, I only altered the furtherest cone in colour because it gave a very clear contrast to the surroundings, showing where the office ends.

Looked at blog site placement.Evaluated structure as a whole. I didn't like how the posters bent and revealed a space, and I modified it.
Made it into a block formation, so that the Putahi directory was not in such a major position, but is still able to be accessed by walking to.
Realised the block formation would hide the Putahi Directory away, and some people may not realise it's behind the blog site object.
Surfing the blog site.
Slimmed the edges of the blog website, allow room for the Putahi Directory to be in line with all the other posters.
Office from far away. I decided to alter the poster shapes. My office is made up of spheres and cones, and it tried to stray away from the conventional, so therefore I decided to change the poster board shapes also, to stay with this theme.
Curved poster. Because of how I made the shape, the texture was on the wrong way, and there was no way to fix it.
New poster shapes.
I liked the new poster shape, because it connected the top and the bottom, your eye follows it quite easily.

Decided to compromise, because a curved poster texture was impractical. The new shape displays information easily and straightforward, and also allows the eye to connect top and bottom of the office.
The posters in a row.
Starting to implement posters of my journals and also starting to script the posters to link to their respective sites.
Started looking at alpha channels and transparency on the base floor. It looked quite nice because it gave an illusion that the cones were being used as part of the structure also.

Sunday, June 20, 2010

P & J - Posters and Journals

Started looking at possible spaces for my posters. Used quite wide ones because I would like for the posters to be able to link to the website, and that you can surf it in secondlife. I looked at the office as being dynamic, and having every element of the structure being able to be used.




Right hand side : this blog is being able to be surfed on through second life without opening the browser.


The posters definitely made the structure look very heavy, and discarded this idea.

I preferred the sort of lightness in the structure.

The second life browser allowing you to surf the blog. The snapshot shows the page on the blog "T & T".
My colleagues and I collaborated together to have a Putahi directory, a poster which would allow you to teleport to anyone else

Started looking at using only the hemisphere foundation as my dynamic space.

Put all my posters relatively same height, and left my broswer window a bit bigger. It looked a bit out of place though, so I resized it below. I left it because it had a nice simple thing going throughout the posters, same size, space between, angle etc.



T & T - Textures and Teleportation

Started some more detailed changes in texture. Started searching around for better textures, outside of the default ones. The texture below was taken off from cgtextures.com which allows 15 mbs of free download texture on a non-premium account. I knew that I needed a light texture because of the tests I conducted previously.

Used the texture below also to see what would happen with colour tints in the texture.


Quited liked how the building's texture was better now - and fitted with the landscape quite well.

Didn't like the aesthetic the orange tint gave to the office. Moved on to dark and light textures, and ignoring the warm and cold coloured textures.
Started looking closer to pattern, repetition and rotation to see what had the best aesthetic. Above is normal.
Rotated 90 degrees.
Rotated 180 degrees. (virtually no difference to the normal version). Stuck with the normal look, because when the texture was rotated 90 degrees, it looked a bit wiry, whereas the normal one looked like it was weaved.
I also looked at darker textures because the lighter textures did not have as much of an impact in normal sunlight (blended too well into the landscape).
However, I started looking at different sunlight modes (midnight, sunrise etc), and realised the dark texture did not have a desirable effect each time. I moved back to the light texture to see its effect.

I quite liked the contrast here, in comparison to the daytime, where its colour made the structure blend into the landscape a bit too well. I moved on to a texture that was halfway - not dark and not too light. I used a combination of opacity and layer effects to achieve new textures from existing ones.

Above texture was done using a darker brown layer with an opacity 70% and multiply effect.

I liked how this texture brought the structure out, and made you able to notice it.

View from afar.
Even darker texture.

90% opacity, overlay effect.
Structure in sunset light mode.
Today also started using more scripts, and I made a teleport script, so that it would be easy for people to come see the office. Also started working on a rezzer to summon a building, except for the fact that it summons it facing 90 degrees from its normal position.