Sunday, June 20, 2010

T & T - Textures and Teleportation

Started some more detailed changes in texture. Started searching around for better textures, outside of the default ones. The texture below was taken off from cgtextures.com which allows 15 mbs of free download texture on a non-premium account. I knew that I needed a light texture because of the tests I conducted previously.

Used the texture below also to see what would happen with colour tints in the texture.


Quited liked how the building's texture was better now - and fitted with the landscape quite well.

Didn't like the aesthetic the orange tint gave to the office. Moved on to dark and light textures, and ignoring the warm and cold coloured textures.
Started looking closer to pattern, repetition and rotation to see what had the best aesthetic. Above is normal.
Rotated 90 degrees.
Rotated 180 degrees. (virtually no difference to the normal version). Stuck with the normal look, because when the texture was rotated 90 degrees, it looked a bit wiry, whereas the normal one looked like it was weaved.
I also looked at darker textures because the lighter textures did not have as much of an impact in normal sunlight (blended too well into the landscape).
However, I started looking at different sunlight modes (midnight, sunrise etc), and realised the dark texture did not have a desirable effect each time. I moved back to the light texture to see its effect.

I quite liked the contrast here, in comparison to the daytime, where its colour made the structure blend into the landscape a bit too well. I moved on to a texture that was halfway - not dark and not too light. I used a combination of opacity and layer effects to achieve new textures from existing ones.

Above texture was done using a darker brown layer with an opacity 70% and multiply effect.

I liked how this texture brought the structure out, and made you able to notice it.

View from afar.
Even darker texture.

90% opacity, overlay effect.
Structure in sunset light mode.
Today also started using more scripts, and I made a teleport script, so that it would be easy for people to come see the office. Also started working on a rezzer to summon a building, except for the fact that it summons it facing 90 degrees from its normal position.

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