Wednesday, October 6, 2010

2 INhabit


Text on the page:
The proposal is a jungle gym within the atrium of the Owen Glenn Building. The Owen Glenn Building is a very formal and grand building, which aim is to house the education of business students but also be an iconic building.

My proposal goes against this idea. The intervention is a jungle gym which is made out of net, supported and hung using tensioned cables. A jungle gym is the proposal because it creates a playful space for the occupants of the building, contrasting to the formal composure of the building.

The reason why it was placed in the atrium is because of its verticality, but also because of the idea of play. You cannot force a person to play and have fun, it is a voluntary activity. By allowing someone to choose between the “fun way” of going upstairs opposed to the stairwell, it gives them a choice - you volunteer for the option you want. This is why the corridors was not used as a location, because it would force people to interact, rather than giving the opportunity to interact with it.

Wednesday, September 22, 2010

Saturday, September 18, 2010

Saturday, August 7, 2010

Tuesday, August 3, 2010

Screenshots

Wegame, the program I used to film secondlife, wasn't working on the computers in the computer lab, therefore I lost some of my blogging material because of this impairment. However, I have some screenshots of some key moments after the uncontrolled motion development.

I discarded the uncontrolled motion because there was not much aspects that I could control and also it had the same appeal as controlled motion. Therefore, I went back to the idea of controlled motion, and used a double waves, trap doors, cards placed in circles concept.

I wanted to connect the two trapdoors together, so I made a prim on 3ds max that could connect them two. Also I wanted it to add to the falling effect. I did this by using a scrolling text (looks a bit like a water fall).
Made the prim more transparent so that the cards falling an be seen within the prim, rather than hidden.
Yonnie Camarel asked if she could latch her machine onto my prim, because she needed a flat surface to latch onto, because her machine otherwise would be latching onto air and look unrealistic. I agreed and the side of my prim was used (the ramps).
Trapdoor and prim during day time.

Uncontrolled Motion

When I was trying to work with the script to rez my cards, I found that it didn't rez properly. I started working with different controls and parameters like vector and rotation. This didn't work either. However, when I started using the vector parameters, I started to understand what the vector parameters were for - shooting etc. Started looking into this idea, and the following videos show the things that I tested.



Me discovering the vector parameters. Started firing it against walls.


Cards fired at each other. Cards fired at an angle to each other.


Fired cards of different size to see impact. Cards fired and contained in a sphere.
Didn't really like the effect so discarded it.


Started looking at a cube container instead. Different sized cards in sphere


Started increasing the force so much that the cards got stuck on the top of the container. Liked this idea partially, as if the cards were the ideas selected out of all these ideas in the "brainstorm".


Added a small hole in the bottom of the sphere, to simulate the filtering out of ideas that are not needed, so that new ones could be added into the sphere.


Used a bigger hole so that more cards could be filtered out (if there wasn't even cards filtering out, could be a problem triggering the next person's machine.




Made a cube container with a cuboid at the top to trap ideas, and having no base to increase the falling effect. Liked how it clashed and how uncontrolled the motion was.

Controlled Falling

Still looked at the idea of falling, and after the next blog you will understand why I called it controlled falling.




Looked at different card shapes, discarded this idea because the effect was the same



Double waves, quite liked having two waves adding to the chaos which is trying to be shown.

Wednesday, July 28, 2010

Double Waves



Started looking at using two waves to make a pattern or an image. First video the cards are not synced up, so they do not collide with each other on landing, but the second video does have this.
However, there's no visible difference. After all these experimentations, I still preferred the cards positioned in a circle.

Alternate Heights





These two videos show one with less cards and the other with more cards. The one with more cards obviously had a bigger effect, however, I didn't really like how eccentric/random the height elevations were and the effect was not much different from having the cards drop from one height. Therefore, I moved on

Pattern

This time I looked at pattern of the cards, rather than the image that they formed with their colours







I really liked this idea, and the possible outcomes are very interesting. There is no difference between the two videos, the preparation was the same - placement etc, the only thing different was the outcome. This unreliability in outcome could cause a problem later on when I'm trying to trigger my neighbour's machine.




Alternate Colours

Started looking at trying to add pattern/image in the final form. Did this by manipulating the two faces of the cards, and having obvious contrast in colours.





Alternating Colours





The letter H

Monday, July 26, 2010

Upgrade of Technology

Added more cards and stands to make the effect stronger and more apparent.

Same effect, but in a bigger magnitude
Getting ready for next experiment - only removing the base
Midair. After this I realised that the cards always fell to the left or right of themselves, and also that video was definitely needed in recording what was happening, the before and after shots were not satisfactory.

Just removed the base only for the above video,The effect was the same as if the slots were also removed.

I tried making it fall forward by not having as much slots, and hoped that the cards would lean on each other.

Slanted the base so that they would fall forwards, and the faces would be utilized.

Night Time

Started re-working the cards idea, as images were clearly too hard on a cube to put on (even with textures). Cards were much easier with only two faces to worry about, and all i had to worry about was how they would land. Started to stack more cards this time, since I learn from the cubes that the more prims there was, the better the effect.
Midair.
Ending shot. Was surprised that only 3 of them were dark brown the rest were all the other side. Next I tried to investigate what would happen if placed systematically.
Placed all nice and geometrically.

Made the cards physical, that's why some are leaning now.
Halfway through collapse into fully collapsed. The cards actually landed on me, so I tried re-doing this.
Re-placed them all nice again.
Moved out of the way. Initial impact.
Finished. I quite liked how it folded out into a bridge in a way, I'm going to see how the cards could unfold into something that could be architectural, and maybe be used by a ball to run through to the next chain reaction.

Sunday, July 25, 2010

Semester 2 : Design 101

My idea was to have cards falling down, and when they fell to the ground, that they would lie down with alternating faces, therefore creating a pattern. I put them into slots (because they were physical, I could not lock them in the air), and removed the slots, so that they would fall.
Cards in place.
Cards fall (they fell off the platform and into the buildings below)

Second attempt
Can barely see the planks, but u can just make them out, they're overlapping each other. Didn't like this overlap, it felt too much like dominos falling on each other.
Tried to systematically put them geometrically (certain distance apart, angle etc), but it failed, and I wondered why it did that. I therefore looked at the slots, and realised they were uneven in height, I went back and re-did the card stands.
The result of having the slots uneven.
The uneven-ness of the stand.

The revised version, everything is the same height, and distance away.
I could not put the cards in the right angle with each other, even though the slots were even, and made precisely.
Cards still overlapped and was not parellel to each other.
Started looking at using cubes to make images instead.
Systematic placement.

When the support was removed, some of the cubes still froze in the air for some reason, the others just dropped straight down.
Tried stacking them in the air, and then letting them drop
Didn't really have the effect I liked.
Slanted tower of cubes.
Interesting how one of the cubes dropped further than the rest.



Placed cubes in a bowl.
When removed, they just scattered. Not dense enough to produce a picture.
84 cubes!
Mid air.
There seems to be a spiral happening, which I thought was interesting, but looking at the prim count, I decided that using less might be better.