Wegame, the program I used to film secondlife, wasn't working on the computers in the computer lab, therefore I lost some of my blogging material because of this impairment. However, I have some screenshots of some key moments after the uncontrolled motion development.
I discarded the uncontrolled motion because there was not much aspects that I could control and also it had the same appeal as controlled motion. Therefore, I went back to the idea of controlled motion, and used a double waves, trap doors, cards placed in circles concept.
I wanted to connect the two trapdoors together, so I made a prim on 3ds max that could connect them two. Also I wanted it to add to the falling effect. I did this by using a scrolling text (looks a bit like a water fall).
Made the prim more transparent so that the cards falling an be seen within the prim, rather than hidden.
Yonnie Camarel asked if she could latch her machine onto my prim, because she needed a flat surface to latch onto, because her machine otherwise would be latching onto air and look unrealistic. I agreed and the side of my prim was used (the ramps).
Trapdoor and prim during day time.
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