Tuesday, August 3, 2010

Uncontrolled Motion

When I was trying to work with the script to rez my cards, I found that it didn't rez properly. I started working with different controls and parameters like vector and rotation. This didn't work either. However, when I started using the vector parameters, I started to understand what the vector parameters were for - shooting etc. Started looking into this idea, and the following videos show the things that I tested.



Me discovering the vector parameters. Started firing it against walls.


Cards fired at each other. Cards fired at an angle to each other.


Fired cards of different size to see impact. Cards fired and contained in a sphere.
Didn't really like the effect so discarded it.


Started looking at a cube container instead. Different sized cards in sphere


Started increasing the force so much that the cards got stuck on the top of the container. Liked this idea partially, as if the cards were the ideas selected out of all these ideas in the "brainstorm".


Added a small hole in the bottom of the sphere, to simulate the filtering out of ideas that are not needed, so that new ones could be added into the sphere.


Used a bigger hole so that more cards could be filtered out (if there wasn't even cards filtering out, could be a problem triggering the next person's machine.




Made a cube container with a cuboid at the top to trap ideas, and having no base to increase the falling effect. Liked how it clashed and how uncontrolled the motion was.

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