Saturday, August 7, 2010

Tuesday, August 3, 2010

Screenshots

Wegame, the program I used to film secondlife, wasn't working on the computers in the computer lab, therefore I lost some of my blogging material because of this impairment. However, I have some screenshots of some key moments after the uncontrolled motion development.

I discarded the uncontrolled motion because there was not much aspects that I could control and also it had the same appeal as controlled motion. Therefore, I went back to the idea of controlled motion, and used a double waves, trap doors, cards placed in circles concept.

I wanted to connect the two trapdoors together, so I made a prim on 3ds max that could connect them two. Also I wanted it to add to the falling effect. I did this by using a scrolling text (looks a bit like a water fall).
Made the prim more transparent so that the cards falling an be seen within the prim, rather than hidden.
Yonnie Camarel asked if she could latch her machine onto my prim, because she needed a flat surface to latch onto, because her machine otherwise would be latching onto air and look unrealistic. I agreed and the side of my prim was used (the ramps).
Trapdoor and prim during day time.

Uncontrolled Motion

When I was trying to work with the script to rez my cards, I found that it didn't rez properly. I started working with different controls and parameters like vector and rotation. This didn't work either. However, when I started using the vector parameters, I started to understand what the vector parameters were for - shooting etc. Started looking into this idea, and the following videos show the things that I tested.



Me discovering the vector parameters. Started firing it against walls.


Cards fired at each other. Cards fired at an angle to each other.


Fired cards of different size to see impact. Cards fired and contained in a sphere.
Didn't really like the effect so discarded it.


Started looking at a cube container instead. Different sized cards in sphere


Started increasing the force so much that the cards got stuck on the top of the container. Liked this idea partially, as if the cards were the ideas selected out of all these ideas in the "brainstorm".


Added a small hole in the bottom of the sphere, to simulate the filtering out of ideas that are not needed, so that new ones could be added into the sphere.


Used a bigger hole so that more cards could be filtered out (if there wasn't even cards filtering out, could be a problem triggering the next person's machine.




Made a cube container with a cuboid at the top to trap ideas, and having no base to increase the falling effect. Liked how it clashed and how uncontrolled the motion was.

Controlled Falling

Still looked at the idea of falling, and after the next blog you will understand why I called it controlled falling.




Looked at different card shapes, discarded this idea because the effect was the same



Double waves, quite liked having two waves adding to the chaos which is trying to be shown.